using UnityEngine;
using System.Collections;

#region 子弹
/// <summary>
/// 子弹等级数据
/// </summary>
public enum BulletLevelEnum
{
	One = 1,
	Two,
	Three,
	Four,
	Five,
}

#endregion

public class Constant {
	
	#region 精灵动画
	
	public const string SPRITE_ANI_IDLE = "Idle_";
	public const string SPRITE_ANI_MOVE = "Move_";
	public const string SPRITE_ANI_F_MOVE = "F_Move_";
	public const string SPRITE_ANI_ATTACK = "Attack_";
	public const string SPRITE_ANI_DEFENSE = "Defense_";
	public const string SPRITE_ANI_DIE = "Die_";
	public const string SPRITE_ANI_RELIVE = "Relive_";
	
	#endregion 精灵动画
	
	/// <summary>
	/// 子弹和精灵的距离小于 此值时， 视为碰撞
	/// </summary>
	public const float CHECK_DIS = 0.2f;
	
	#region 子弹
	
	public static Vector3 BULLET_LEVEL_OFFSET_TWO = new Vector3(10, 0, 0);
	public static Vector3 BULLET_LEVEL_OFFSET_THREE = new Vector3(30, 0, 0);
	public static Vector3 BULLET_LEVEL_OFFSET_FOUR = new Vector3(40, 0, 0);
	public static Vector3 BULLET_LEVEL_OFFSET_FIVE = new Vector3(50, 0, 0);
	
	public const int BULLET_LEVEL_ANGLE_ONE = 0;
	public const int BULLET_LEVEL_ANGLE_TWO = 30;
	public const int BULLET_LEVEL_ANGLE_THREE = 45;
	public const int BULLET_LEVEL_ANGLE_FOUR = 36;
	public const int BULLET_LEVEL_ANGLE_FIVE = 30;
	
	
	#endregion
}
